Audio Programming for Interactive Games by Martin Wilde

Audio Programming for Interactive Games



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Audio Programming for Interactive Games Martin Wilde ebook
Page: 200
Format: pdf
Publisher:
ISBN: 0240519418, 9780080472065


Stevens and Raybould have written a thorough, practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Product DescriptionMartin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers, and audio programmers. What inspired you What is your specialty/preference of the sound fields (sound design, music, recording, audio programming, implementation, etc)? Knowing about asset pipelines, programming (a curly-brace language is probably ideal, ie: Java, C#, C++), and elements of game design is essential to creating successful interactive audio. Martin Wilde explores the cutting-edge creative potential of game audio systems, addressing the latest working methods used in creating and programming immersive, interactive and non-linear audio for games. Wilde, Martin D.: Audio Programming for Interactive Games kaufen bei Libri.de eBooks. Come Learn and Play with SXSW Interactive Game Development Workshops. Kategorie: eBooks > Belletristik > Erzählungen. College of Music where he discovered his love for audio programming, and has done some creative applications on Max/MSP in the past and as part of his senior project, he did an interactive audio tool for video games. Degree: MSc in Sound and Music for Interactive Games. Usually he /she will end up talking to two different groups of people: the other game programmers and the sound designers / audio director. Misc gaming by Lisa Hause Photo courtesy Lisa Hause. Created by nanci on December 19, 2012.

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